Saturday, October 29, 2011

SciTech Saturdays: The War On Science - WHAAAT?

Scientists: Scamming America

by
From The Daily Show, via Why Evolution is True, here’s a hard-hitting expose on the slick con called “science” that is scamming America.

The Daily Show With Jon Stewart Mon – Thurs 11p / 10c
Weathering Fights – Science – What’s It Up To?
www.thedailyshow.com
Daily Show Full Episodes Political Humor & Satire Blog The Daily Show on Facebook


I am generally a fan of the two-party system. Sadly, at the moment in this country, one of the parties is completely crazy.

Update: Sorry that the video isn’t available outside the U.S. Note that Lisa Randall was a guest earlier on the show.


Shameless Screen Grab courtesy of Discover Magazine


One was having a pleasant conversation with another Evil Scientist, and the idea of Research Grants, and how Scientists must always "Pimp Their Work Out" for the investors. It was quite fun, and went on, and this idea that a Randian Strike, might help loosen Wallets. What IF all the Scientists just took up some other vocation. How long until people would pay fairly for the work of Scientists? 


There are quite a few Evil Scientists roaming around. We need to form "The Fraternity of Evil Scientists" just for the Alma Mater opportunities. These Evil Scientists are, but are not limited to;


Magnus Obsidian


Professor Plague


Dr. Overkill


Drake Dreadful


Lord Malignance


and... ? 

One is sure One is missing a name or two. Still - to The Fraternity!



-Lord Malignance

SciTech Saturdays: William Gibson: The Singularity is the Geek Rapture

The Geek Rapture and Other Musings of William Gibson


Earlier today I saw a conversation with William Gibson, the inaugural event of this year’s Chicago Humanities Festival. It took place on the set of an ongoing play on Northwestern University’s campus, mostly cleared off for the event save for two pay phones. This reminder of our technological past joined forces with persistent microphone problems to provide an odd dys-technological backdrop to a conversation about the way our lives are changing under the tremendous force of technological change.

Some of Gibson’s most fascinating comments were about how our era would be thought about by people in the far future. If the Victorians are known for their denial of the reality of sex, Gibson said, we will be known for our odd fixation with distinguishing real from virtual reality. This comment resonated with me on many different levels. Just a couple weeks before, I had lunch with Craig Mundie, the head of Microsoft Research, prior to a talk he gave at Northwestern. He told us about some new directions they are taking one of their hottest products, the Kinect. The Kinect is a camera for the Xbox gaming system that can see things in 3D.

One of their new endeavors with this camera is to allow you to create 3D avatars that move and talk as you are in real time, so you can have very realistic virtual meet-ups. This is now available on the Xbox as Avatar Kinect. The second direction is the real time generation of 3D models of the world around you as you sweep the Kinect around by hand, called Kinect Fusion. With this model of the world around you, you can start to meld real and virtual in some very fun ways. In one of his demos, Mundie waved a Kinect around a clay vase on a nearby table. We instantly got an accurate 3D model up on the screen – exciting and impressive from a $150 gizmo. I’ve had to create 3D models of stuff in my own research, and that’s involved hardware about 100 times more expensive. Even more impressive, Mundie next had the projected image of the 3D model of the vase start to spin, then stuck his hands out in front of the Kinect and used movements of his hand to sculpt it, potter-like. It was wild. All that was needed to complete the trip was a quick 3D print of the result. Further demos showed other ways in which the line between reality and virtuality was being blurred, and it all brought me back to the confluence of real and virtual worlds so well envisioned by the show I advised during its brief life, Caprica.

Gibson’s right. We haven’t yet moved beyond our need to identify what belongs to what when it comes to digital and physical worlds, so we constantly consecrate it with our language. Ironically, some of that very language was created by him: “cyberspace,” a word Gibson coined in his story “Burning Chrome” in 1982. During the conversation today, led by fellow faculty member and author Bill Savage, Gibson said he’s less interested in its rise than to see it die out. He sees its use as a hallmark of our distancing ourselves from who we are as mediated by computer technology. He thinks the term is starting to go out of use, and he’s happy about that — in his view, there’s no need for a word about a space that we are constantly moving through the coordinates of, as we do each time we go on to twitter, facebook, google+, and other digital extensions of self. It’s not cyberspace anymore: it’s our space.

It seemed inevitable that a question about The Singularity would be put to Gibson in the Q&A. Sure enough, it was the final note, and Gibson dispatched it with typical incisiveness. The Singularity, he said, is the Geek Rapture. The world will not change in that way. Like our gradual entrance into cyberspace, now complete enough that marking this world with a separate term seems quaint, Gibson said we will eventually find ourselves sitting on the other side of a whole bunch of cool hardware. But, he feels our belief that it will be a sudden, quasi-religious transformation (perhaps with Cylon guns blazing?) is positively 4th century in its thinking.

Shameless Screen Grab courtesy of Discover Magazine


William Gibson is always a font of ideas. If you haven't read Neuromancer (1984), you really should. Or Burning Chrome (1982), or Johnny Mnemonic (1981) (or watched the film (1995)) for an extra cyber upload of awesome. One has heard that these were seminal works when Computers began to appear in houses - when the world of Cyberspace (Internet (TCP/IP standardized 1982), World Wide Web (Launch 1991)) were unknown or at best, concepts. They are rare tastes of a dystopian technofuture where technology IS the world. 


-Lord Malignance

Class Three SuperVillains: The Third Result and Instructive Example

Greetings,

If you've been following along in Facebook, it appears that the superhero "Knightfox Paradox", has taken a page from villainy, and has decided to use games of Seduction and Betrayal to traffic in Personal Information in uses of blackmail and the Lulz.

On a Villain.

A close associate of Octavius Fong. By going to family members. And causing real people fear and pain.

But why shouldn't he? Some villains have a posted policy statement saying that that is in fact exactly what will be done by villains to superheroes. He's only doing what villains proudly advocate. Well - some do. The protected ones and the ones not terribly savvy about how vulnerable they are. The foolish enablers.

How does that make you feel Villains? One of our own, has been harmed. You want revenge right? Searing awful vengeance on all close to the perpetrator, and his associates. Everyone he has ever shown his face to. And why wouldn't you?

Superheroes would think the same, if this was done to them. If villains are ever caught being "Class 3 Supervillains". Maybe superheroes won't be able to reach through the cartoon avatars of villains and get at the target they want, so they would go after any close associates. Some superheroes imagine themselves "detectives". Some have Internet resources. Some have almost normal intelligence. Some are sociopaths with little normal sense of remorse or pity, driven only by their unhealthy egos. Some live in towns Villains live and work in.

One has spoken at length, frequently, about why this should not be a policy anywhere in Villainy, and certainly not a proudly displayed document on a blog of prominence. But it is. And this is yet, a third result of this type of behavior. See previously: he who shall not be named and his Gun Freak Out, Threat's against a former Villain's Family (for no less than the second time), and now this. These are three examples of this behavior, and the consequences. Remember when Moon Knight went after the Potentate? No one has been seriously harmed thank Evil, but One cannot guarantee it won't happen, and this behavior only exacerbates the problem. Superheroes are Dangerous. They are without anchor to reality already. Most of them think they have a "higher calling" - that's a nice way of saying "they're always right". There will be more of these events, and they will escalate. More people will be hurt, and people close to those people. Our friends.

It's well past time to stop playing baby games of spies and sneaks. We as Villains can accomplish all our goals by being smart. We have moral authority as the vigilante heroes take center stage. We seem reasonable compared to Phoenix Jones. Villains don't have to make ourselves as stupid as the superheroes by falling down to their level and playing their stupid games. The level of Tothian, Jack Cero, and Master Legend. We can BE better because we are.

We don't make our work personal. The characters of superheroes are game, the people behind the masks are not. We fight the ideas of superheroes, not the poor people, who are themselves victims of this cruel childhood game.

One knows there are Villains who are safe. One knows that there are Villains who would not be safe. One likes and counts as friends, many Villains, and One would not want to see them hurt by these games. Even at personal loss to Oneself, One continues to fight this policy, and not for myself. One is careful (and truly horrible besides. Stalking does never happen), but it can and has happened to others, and we together as Villains must protect our own.

It's too easy to go for the quick kill. Too stupid, and superheroic. The leaders of Villains - those Villains who have established their names, both for Evil and bad, should demonstrate worthiness, by leading. One knows! One hears the crying already. A chorus of whining from people who all too often are burned by their own shortsighted behaviors.

Too bad.

It's not *Mind Control* it's common sense, and a real understanding of the work we do. One is still here. Detractors, with all their "You can't tell me what to do" are where exactly? Using their policies, they are where? Their missed opportunities at their feet in ruins. Cringers and skulkers, friending and assuming a title they do little to uphold or value.

Ask yourself a simple question: Is the policy (stated no less) worth its cost? What has been successful in all this time, and has it ever used Personal Information?

Zeta? Jones? Master Legend? Tothian? Voldemort? Those from Skiffy? My ArchNemesis? Jack Cero (unless, that IS his real name, in which case One needs  a new name to call him)? Superhero? Geist? All have tasted defeat, not by their real names and information, but only by the Character of the superhero they attempt to portray. Our victories are the greater, for we crush not people, but paragons of an ideal. Why would we even want to fight with slow, mentally unstable people? Is that something you want to be proud of? Really?

WE ARE VILLAINS.

Make that mean something. Or, go with the alternate opinion that we're all just cosplayers wasting our time.
-Lord Malignance

One could fill this with links to specific examples and include screenshots, but that just causes hurt feelings. One hopes the point is made without this effort, but the examples are still there to be found. We know the examples One would link to.

Friday, October 28, 2011

Halloween 2011

Greetings,

Two Calendar Events present themselves this Monday Halloween, and One wanted to share their opportunities with you. 

1) Computer King shares the celebration of his Website, Podcast, and Evil with us for his Fifth (5 years!) Anniversary. Please see his website, where you will have an opportunity to call in, and leave him a voicemail, Thanking, Fearing, or Worshiping him.

He IS the Computer King. And he knows Everything. 

2) The Third Annual GrandMaster Calamity SuperVillain Challenge. You know the rules; Outside of your Lair, with  your iconic image. Post a picture and the best wins. Points always for Inventiveness, Daring, and Villainosity. 


One has no plans per se, but a Mountain of Candy, thanks to those bags of little candy bars, that keep appearing everywhere this time of year. Happy Halloween, and have fun. 


-Lord Malignance

Thursday, October 27, 2011

The Leaders of Heroes

Greetings and lamentations, I AM Lord Malignance, and you WILL Crouch! before me now.
(Villains excepted, of course).


If you take the lot of heroes and all their little play groups, and see who rises to the top in these groups, you would think, it would be the very best of what they are and what they represent. One will present you with a number of names, their groups, and what they have been revealed as;

Master Legend: "Greatest of the RLSH". RLSH. (Real Life Super Heroes): Drinking concerns. A thoughtful exchange on Camera in his leotard and helmet, describing the beauty of a canon that would shoot ice knives into peoples heads - leaving "No trace". Wanton Trespass and spreading his doctrine of fear and distrust of Laws and Justice. Being the ArchAngel Metatron, the Voice of Almighty God Himself.
Advocates Vigilante assaults on Citizens: Yes.

Tothian: "Leader of the RLSH". RLSH (Real Life Super Heroes): Stalking and harassment online. Being the ArchAngel Michael. Taking the trust of a troubled young woman and abusing that trust for his own personal enjoyment.
Advocates Vigilante assaults on Citizens: Who can tell.

The Artist, Formerly known as Zetaman. RLSH. The sordid gossiping that spilled over from his personal life into his public superhero identity. It remains a private matter, so One doesn't pry, but the stories come in waves.
Advocates Vigilante assaults on Citizens: Zetaman = No. 
Advocates Vigilante assaults on Citizens: El Purpura de Alto Vuelo Krav Maga Luchador: Yet Unknown.

Phoenix Jones: "Death Target". RCM "Rain City M-Something". (One can't be bothered to find out or care).
Showboating for his eventual (surprise!) documentary at the expense of the safety of his friends, family, and loved ones. The author of "Phoenix Protocol: Mace First, Take a Shoe-Beating Later". He also spreads a message of distrust of the Law Enforcement agencies that protect and serve us.
Advocates Vigilante assaults on Citizens: Yes.

Jack Cero: "Pretty Pony Princess Jacqueline". New York Initiative. Amazingly and alarmingly, One of the worst so far. He and his group of batman cosplayer/pretend vigilantes are actually fighting street crime as their own street gang (as they like to frequently claim), scaring good honest hard working people by their fearsomeness (ah, ha, ha, ha Prance little Pony), or are lying and telling adventure stories to pump up their gimmick and make some money in their "Kegger for Rent Money" schemes. Or "after New York ComiCon "Charity" event". Whichever you want to believe. When asked to explain the NYI former Policy of Archery Practice on their rooftop in the Bronx (Illegal, dangerous, and thoughtlessly arrogant and reckless), the best answer was that it is in fact illegal, and knowingly so (they just needed to look cool for the camera!). That it only became a  former policy after being shown on the HBO documentary (Or "Rent Fund Raising Scheme"), and the public outrage at their orgies of irresponsibility being sold as superhero martyrdom, became too loud to deny.
Advocates Vigilante assaults on Citizens: Yes (as long as someone else does it).

The Stupidtown Stooges: "Shunboy", PST/Agent Mixsae, and Mr. Jingles/Dragonheart. The Stupidtown Heroes. From using alt characters to attempt to infiltrate Villainy to create their own havoc for which they would then after denounce, to lurid descriptions (and purchasing options) for lasers to hurt innocent children, and frequent theats of gunplay. Skiffy by the way, is a public term, and is documented as being used as far back as 1980 at the University of Chicago.
Advocates Vigilante assaults on Citizens: No. 

All of these groups of heroes vomited up the disgracefulness of these misanthropes, and all the heinous acts committed have been fostered and supported by members of these groups, until their depraved acts have become so unquestionably wrong and embarrassingly so, that they were acknowledged.

Excuse me. In ALL cases, "Will Be Acknowledged Eventually". In the meantime, they are outed here and elsewhere, frequently, for their shameful behaviors, and their omnipresent avocation for others to follow their degenerate examples.

Superheroes won't take each other to task, and certainly never publicly, because their primary obligation is to the Altar of Fame. All they ever do is for their own aggrandizement. They don't want to tarnish the "Brand" by acknowledging any wrong doing whatsoever, no matter how sick and twisted the behavior might be (Star Cloudchaser). So, they keep their secrets festering in the dark, pushed down and hidden like nasty shame, until the excesses are so grotesque, they spill out in public. Then they run from the vile horrible monsters of their creation (through their fostering and covering up these ugly diseased behaviors) in their midst and pretend they never were associated. How superheroic of them.

There is hope though. One hero, broke with the superhero tradition of hiding (and therefore promoting) their horrible wretched depravity. He stood up for what was right, and he made a statement against the continuation of allowing one Leader of the RLSH, to take advantage of a troubled young woman. He stood up for the defenseless and confused, this poor brainwashed victim of the Cult of ArchAngels, and offered her an escape. An outstretched hand saying "You are not valueless, you don't have to accept troll-like romantic advances, you can escape and be whole once more".

In all the darkness that superheroes cast upon the world, there is this shining beacon of light. A Silver lining to this dark cloud of oppression and stupid violence. An opportunity for others hiding in the shared shame of association and in despair in their capes, to look up, and see hope.

There IS a BEtter way.

It takes Conviction and Character, and not Body Armor, Weapons, Intimidation and the Spread of Fear.

There IS a Hero who tries to do what's right.

Curses! Foiled again. And pleasantly surprised to be so.

-Lord Malignance

Eerie Drawings

http://johnkenn.blogspot.com/2011/10/blog-post_27.html

DON KENN GALLERY

BORN IN DENMARK 1978. I WRITE AND DIRECT TELEVISION SHOWS FOR KIDS. I HAVE A SET OF TWINS AND NOT MUCH TIME FOR ANYTHING. BUT WHEN I HAVE TIME I DRAW MONSTERDRAWINGS ON POST-IT NOTES... IT IS A LITTLE WINDOW INTO A DIFFERENT WORLD, MADE ON OFFICE SUPPLIES.



Shameless Screen Grab courtesy of Don Ken Gallery 


He updates these images, they're all fantastical, and he does them on Post its!

Wednesday, October 26, 2011

Villains Re-imagined

Rebooting DC’s Villains!

What are heroes without villains? To follow up with my Rebooting the Justice Leaguepost, where I treated those characters to a more extreme reboot than DC’s “New 52,” I thought it would be fun to take a look at a redesigned villain team to oppose my redesigned Justice League:
Make sure to read the previous post, as I’ll be referencing plot points I set up there. All of these characters are part of the Legion of Doom, a group organized specifically to oppose the Justice League.

Lex Luthor

Origin: Lex Luthor is a self-made man. Born in the slums of Metropolis, he pulled himself out of poverty and was accepted with a full scholarship to MIT, though he soon dropped out to start his own business, LexCorp. Luthor’s company soon became the most influential in the country, the leader in both consumer and military technologies. His business practices were less than honest, however, and his further rise to power increasingly involved more dubious dealings. Upon the arrival of Superman, however, and his clear message of standing up to those who would abuse their power, Luthor became concerned. He didn’t understand where this person came from or how he was seemingly invincible, but he would find out.
To keep Superman and other heroes away from his most important dealings, Luthor devised two plans. First, he worked with the CIA to create Power Girl, a metahuman counter to Superman who would join the Justice League and watch over them. The second was a far more sinister and secret plan: to fund a team of supervillains to occupy the League’s time, a “Secret Society.” No one but Luthor and a single Society member knew he was ultimately behind their organization.
Notes: Luthor’s a pretty great foil to Superman already, so I didn’t want to change much. I prefer his depiction as a corporate mogul instead of a mad scientist, especially since it fits with my Superman’s proletarian leanings. This, however, doesn’t mean that Luthor isn’t a technical genius, it’s just that his goals are bigger than just inventing things. Visually I wanted someone who looked pretty friendly, nerdy fellow, like a Steve Jobs or Bill Gates. He’s a famous guy and his personal image is strongly tied to the success of his company, so he’d try hard to suppress any notion that he’s anything but perfect. Then comes Superman, who’s this media darling, and it really gets to Luthor. Not only is this guy out to stop Luthor and his kind, but he’s doing it with a squeaky clean image.

Cornelius “Gorilla” Grodd

Origin: LexCorp geneticist Cornelius Grodd was tasked with reproducing Superman’s regenerative abilities and invulnerability. When he learned that his professional rival at S.T.A.R. labs, Ananth Patil, had made greater strides in this, Grodd sabotaged Patil’s work (unwittingly turning him into the Flash) and stole a sample of what he believed to be a serum for reproducing Superman’s invulnerability. After thorough testing and modification, Grodd concluded that the serum would work, and would also easily double his intelligence. He also concluded that only he should possess such power, and took the serum himself. It did increase his intellect, but instead of invulnerability, Grodd’s body was turned into an early hominid-like form. Disgraced, he turned to Luthor for aid, who offered him a new mission in exchange for the funding needed to undo his disfigurement: create a supervillain group to keep Superman occupied.  Grodd knows he’s being used, but for the meantime plays along before making a direct action against Luthor.
Powers: Grodd possesses slightly higher than human strength, but his main ability is his cunning intellect and ability to hypnotize and control those with whom he makes eye contact.
Notes: Grodd’s a fun character and everyone loves an evil gorilla, but I wanted to have an appearance that wasn’t so on the nose about it. I decided for kind of a Planet of the Apes appearance, and went with a backstory that meshed with that. He’s also a guy who’s now as smart as or smarter than Luthor, with the same sort of ambition, and I wanted to preserve the classic semi-rivalry between these two villains.

Metallo (John Corben)

Origin: LexCorp wasn’t the only company bidding for the government’s superhuman contract. Cadmus Labs also had a candidate for the “answer” to Superman, but while Lex Luthor’s project was simply to make their own superhuman, Cadmus took a darker route by creating a weapon explicitly designed to kill Superman. In place of a life sentence, mass murderer John Corben signed on to be one of Cadmus’s experiments. Project Metallo involved grafting him to a mechanical body, one that was powered by a mysterious meteor that they had been observed to weaken Superman. When Metallo was rejected by the government in favor of Power Girl, Cadmus made plans to dismantle him, but Corben managed to escape. Soon, however, he was intercepted by the Grodd, and offered an opportunity to join the Society so that he could fulfill the one action that would truly give him pleasure (thanks to Cadmus’s conditioning): fighting Superman.
Powers: Metallo possesses superhuman durability and strength, as well as a limited armament and the ability to fly short distances via rockets. His most distinctive attribute, however, is the power source in his chest: a fragment of Krypton, which fell to Earth along with Kal-El’s rocket years ago. The reason it causes harm to Superman is that when Colu sets out to destroy a species, it reforms their planets into a substance that unmakes them, specifically. As such, a fragment of the reconstituted Krypton (“Kryptonite,” if you will) unravels Kal-El’s very being. Metallo is also capable of firing a beam of Kryptonite radiation from his chest or eyes (when his faceplate is down).
Notes: Criminal experimentation seemed like a natural way to go with Metallo. I also like the notion that Lex Luthor actually didn’t come up with the most evil way to deal with Superman (at least at first). Visually I wanted Metallo to look a bit clunky and retro; there’s some Iron Giant and Big O in there, as well as a creepy glowing skull. He’s meant to look like he can take and give a pounding. The origin I’ve given him isn’t far removed from his original, just a little closer to something from the Robocop movies.

Livewire (Leslie Willis)

Origin: Leslie Willis first gained notoriety on the reality TV show I’m a Superhero, Get Me Out of Here, where contestants were given a superhero name, powers, and forced to live together in Miami. When she discovered she would soon be voted off the show, Willis concocted a plan to increase her popularity by “going evil,” and proceeded to murder the other contestants and film crew. The plan worked, and “Livewire” continued to garner fame with a violent life of crime. She joined the Secret Six primarily because it would increase her exposure and chances of killing a popular hero. However, if that doesn’t turn out, Livewire has a backup plan where she will “turn good” at the last minute and help the Justice League.
Powers: Livewire’s gauntlets and helmet allow her to control electromagnetic fields. This mostly involves firing bolts of electricity and a rudimentary usage of magnetism to bend or throw metal.
Notes: Livewire’s original origin (as a shock jock) seemed a little too early 90s, but I do like the idea of an obnoxious egomaniac angle, so I went with the reality show backstory. In a world where Superman and other heroes are a new thing, you’d expect media outlets to capitalize on the hype. Livewire’s motivations aren’t too far removed from modern non-celebrities of that type, she’s only taken it to extremes. Visually, I wanted her outfit to be provocative before it’s practical. This is a character who is more concerned about being photographed than having combat-ready clothing.


Giganta (Doris Zeul)

Origin: The appearance of Superman and others sparked somewhat of a superhuman arms race worldwide, with nations concerned about their enemies gaining super soldiers of their own. A high price was offered, for example, for anyone who could navigate to the Amazonian island, Themiscyra, and recover its relics. Many treasure hunters lept at the opportunity, but only the mercenary Doris Zeul and her team were able to successfully navigate to Themiscyra. Although her companions were killed by the various traps left by the Amazons, Zeul survived and found a suit of armor said to contain the power of Ares. Deciding the claim the armor for her own, Zeul now works for the highest bidder, and that bidder is the Secret Society.
Powers: Fueled by rage, Giganta’s armor enhances her fighting skills and physical stature, as well as raise her strength and durability. Generally, the longer a fight goes on, the more indestructible she becomes.
Notes: Wonder Woman needed someone to sword fight, so I went with a little-used origin of Giganta that involved her being more of an Amazonian foil than a lady with growing powers. I also wanted to keep the origins of the characters diverse, and liked the idea of some powers-that-be trying to replicate Wonder Woman’s powers instead of Superman’s. Visually, I wanted Giganta to contrast with Wonder Woman while still having Greco-Roman vibes. I used a gladiator style to help distinguish her as someone who revels in combat and power, while Wonder Woman is more of a peacekeeper.

Sinestro (Evan Qward)

Origin: Midori Ota was not the first on Earth to possess the Oan “green lantern.” Years earlier, another person, Dr. Evan Qward, first received it, but he quickly came to abuse its power, hoping to rule over the Earth with what he deemed a divine gift. The Oan lantern, however, was built with a failsafe against such abuse and disappeared from Qward’s possession, in search of a new host. Soon Qward was driven mad, having become addicted to the power, and spent the rest of his life trying to replicate the abilities of the lantern. Having recently discovered there is a new person using his former “gift,” Qward has taken up with the Secret Society under the name Sinestro in order to kill this new Green Lantern and reclaim what is rightfully his.
Powers: Sinestro has designed a suit and power supply meant to mimic the Green Lantern’s abilities, though it does not exactly achieve this. Instead, he can only deconstruct and manipulate nonliving matter with yellow rays from his gloves.
Notes: I think Sinestro is an important component of the Green Lantern mythos, as he represents the temptation that comes with such power and how easily it can be abused. Although his origin here is fairly different from the original, I think I’ve still kept the essential element of him being a “fallen” Green Lantern who thinks that power should be used to rule over people rather than serve them. While originally his antagonism was mostly an ideological one (since he still had his own power ring), here I’ve added a more direct motivation: he wants his lantern back. I like the notion of such power being addictive. After all, I imagine losing the ability to make whatever you imagine come to life would make anyone pretty angry. Visually, I didn’t want to stray too far from the original Sinestro. He’s a basically an evil Green Lantern, so that should stay the same.

Parasite (Madame Vandal)

Origin: Shortly before their fateful visit to Mars, Kryptonian explorers briefly visited Earth to determine if its inhabitants were ready for “modification.” After a brief experimentation, it was determined that humans were too savage in their present state, and the Kryptonians erased the evidence of their arrival before moving on to Mars. One experiment lived, however, and found that she could prolong her life by absorbing the “life force” of those around her. As time went on, the power did dwindle and she found she had to more and more frequently absorb others to maintain her life. This persisted for over a thousand years, when she encountered Grodd, who wished her to join the Secret Society in exchange for research into her “condition.” Madame Vandal’s story of alien abduction is not believed (and she never quite remembers it correctly), but she is nevertheless welcomed, as she is indisputably the most powerful member of the Secret Society.
Powers: Vandal has the ability to leech energy from others through physical contact. This rejuvenates her, as well as temporarily elevates her strength and vitality to whatever she’s touched. This effectively makes her as powerful as Superman while fighting him. To fully maintain her presumed immortality, Vandal has to completely drain a person until they die.  Also, with some concentration, she can absorb non-biological energy as well (such as kinetic or electrical) and redirect it at her command.
Notes: I combined Parasite’s abilities with a more Vandal Savage origin story, as I think the two work well together. Visually I wanted someone who didn’t look very imposing, hiding their true power. Parasite here is almost like a vampire, slinking in the shadows and lasting as long as she has because most people don’t know her true nature.

Huntress (Helena Bertinelli)

Origin: Daughter of a prominent Gotham crime boss, Helena Bertinelli watched her family gunned down during a mafia war.  Living in hiding with a foster family, she grew to despise organized crime in all its forms. When she came of age, Helena idolized Batman and wished to gain his favor by taking on the persona of Batgirl. However, Batman was concerned about her brutal methods of crime fighting, and told her he couldn’t waste time training such a person when there is a growing superhuman concern. Still wanting his approval, Helena created a new villain persona, the Huntress, and joined the ranks of the Secret Society with the intent of exposing their mysterious financier. She reasoned that superhumans loyal to the government or a corporate force were far more dangerous than the Justice League, and intends to dismantle their operation by whatever means she can.
Powers: Huntress is an expert in hand-to-hand combat and ranged weaponry. Her goggles allow her night vision and infrared tracking, and her body armor is designed specifically to absorb concussive blows, as well as redirect energy known to be used by many metahumans. Her preferred weapons are a crossbow and collapsible sword. 
Notes: I wanted to have one character who rode the line a bit, and the Huntress is a good candidate. While obviously not a real villain, Huntress is to the Secret Society what Power Girl is to the Justice league, at least in that she has ulterior motives. Visually, I wanted someone who took after Batman, so most of what’s she’s wearing is a more practical version of her regular costume. I’m not a fan of people with secret identities and exposed hair, so I gave her a full mask and cut her hair short to fit. I liked the religious imagery of her original costume but felt hanging crosses were a little too on the nose, so I went with a priest’s collar and an overall look that sort of resembles a cardinal.
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And there’s my Secret Society! I wanted to have a combination of personalities that would play well with each other, as well as give the Justice League appropriate foils in combat. Most importantly, I wanted the backstories, characters and designs to be fresh and get people interested in some of these (often obscure) supervillains. Tell me what you think!


Shameless Screen Grab courtesy of the Blog "Indistinguishable from Magic" by Aaron Diaz